image image image image image image image image image image image image image image image image image image image image
Games

D3: BlizzCast #17

Nach einem erfolgreichen Open Beta-Wochenende zeigt uns Blizzard das Diablo 3 Quest, Item und Sound Design!

Des weiteren haben zu Stoßzeiten am Wochenende, rund 300.000 Spieler zur selben Zeit die Beta in Angriff genommen... Quelle: Gamestar

D3: Open BETA Wochenende

Ab heute Abend 21Uhr kann jeder der einen Battlenet-Account hat, bis einschließlich Montagabend die Beta von Diablo 3 antesten...

"Um mitzumachen, müssen Interessierte sich lediglich mit ihrem Account ins Battle.net einloggen, ein BattleTag (Spielerprofil) anlegen und den Spiel-Client herunterladen und installieren. Wer noch keinen Battle.net-Account hat, muss sich diesen natürlich erst anlegen."

Die Beta läuft bis zum Montag, den 23. April, 19:00 Uhr. Die Levelgrenze in der öffentlichen Beta liegt bei Level 13. Alle fünf Charakterklassen aus Diablo 3 sind spielbar.

Quelle: GameStar

BF3: Patchnotes

Folgend die Patchnotes zum heutigen Update!

FIXES FOR PC SERVER OPERATION
- Having the same map occur multiple times in the maplist now works properly
- If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the server will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.
- Maplist can contain up to 1000 entries now
- mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)

GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.

Read more...

BF3: Battlefield goes Realtime Strategy

Pixel Enemy - Battlefield 3: Operation Red Alert 


Battlefield 3 Epic 64 Mav Fight 

More Articles...

Page 6 of 52

6

Battlefield 3

Galactic Warfare

Termine

There are no events at this time

Modern Warfare

Black Ops

There are currently no events to display.